Android · Narrative management game · Free

Rockstar
Manager

From zero to legend.

You're the manager. Your band plays in a garage, in front of three friends and a dog. It's up to you to take them all the way to the Hall of Rock… without blowing them up on the way. And without signing just anything.

Android 8 or newer phones · portrait, one-handed · offline · French, English, Spanish

The band's HQ: gauges, cash and the month's actions
A major-label contract on torn paper: two offers and a drawer

Every month, one decision

Nothing climbs on its own: without gigs, the crowd forgets; without rest, the band burns out; four months in the red and it's bankruptcy.

Gig, rehearsal, rest, promo

One turn is one month. Choose the band's action, then take what comes: a fee paid in beer, a booker in the room, an amp that dies.

Five gauges as VU-meters

Hype, talent, credibility, cohesion, energy. Push one up and another drops. The band holds as long as the balance holds.

Read the small print

Advances, royalties, publishing, 360 deals, option clauses: every signature hides a trap. And there's often a third contract in the drawer, if you think to ask for it.

Get yourself talked about

Photocopied or offset posters, merch, radio, media: five promo levers, each with its own price and its own audience.

Learn the real trade

Every mistake unlocks a Codex card. It arrives after the consequence, never before: you live the situation, then you understand what happened.

Two modes

Normal: choices only show which gauges they affect. Discovery: shorter acts and visible numbers, for a first run.

The game in pictures

'80s rock neon and fanzine: VU-meter gauges, contracts on torn paper, typewriter storytelling. Tap a screenshot to enlarge.

From the garage to the Hall of Rock

Five acts, up to sixty months of career. Hype opens the door to the next act; you still have to pay to keep up.

1

Garage

Find your sound, play the local bars.

€100rehearsal space
2

Club

Regional clubs, the first EP, the first contracts.

Hype 15van, gear
3

Label

Signing, national tours, artistic tensions.

Hype 50tech crew
4

Stadium

World tours, festivals, managing fame.

Hype 75touring staff
5

Legend

The Hall of Rock, the legacy, the catalogue.

Hype 85legend at 95
277events, including 25 major dilemmas (10 on contracts and rights)
19%only of light events shared between two playthroughs
8possible endings
60months of career at most

Small storylines come back months later: a roadie, a guru who moves into the entourage, the drummer's back that finally gives out.

Rock legendUnited legendPrincipled legendControversial legend Honorable careerIndifferenceBankruptcyBreak-up
Codex

The real workings of the music business

Each card unlocks after a mistake, and explains in a few lines what the player has just been through.

  • Proof of priority
  • Public performance rights
  • Royalty splits
  • Distributor ≠ label
  • The music publisher
  • Recoupment
  • 360 deal and option clause
  • Sync licensing
  • The catalogue
  • Management contract

You don't read a manual. You get burned, then you understand.

Rockstar Manager is for players who love rock, narrative games and management, in the spirit of Reigns, 80 Days or Game Dev Story. And for beginner musicians and those around them who want to understand the business without wading through a manual.

For schools and organisations

Rockstar Manager as a workshop

Rockstar Manager is made by U-PROD and Mescalina, an online music magazine. The game lends itself to a workshop on music-industry careers: play a run, then debrief the contracts you signed.

  • Music schools, conservatories, rehearsal venues and artist-development organisations
  • An educational version: Codex cards expanded and tailored to your audience
  • A ready-to-use workshop kit, with playthroughs to discuss as a group
WorkshopEducational versionPrice on request

Let's talk about your project

A Codex card

Version history

New versions are distributed through Google Play.

1.0 · Android

October 2026 · Google Play
  • First release: five acts, from the Garage to the Hall of Rock
  • 277 events, eight endings, ten Codex cards
  • Normal and Discovery modes
  • In French, English and Spanish; offline play, saved on the phone

Support

A question, a problem with a run, an idea for an event? Check the answers below or write to us.

Which devices does Rockstar Manager run on?

On Android 8 or newer phones, in portrait. An iPhone version is in the works.

Is the game really free?

Yes: no ads, no in-app purchases, no account, no energy system that blocks play.

Do I need an Internet connection?

No. Everything is bundled in the app, which doesn't even request Internet access.

Where is my game saved?

Automatically, on the phone. Uninstalling the app erases your game; an update keeps it.

Are the contracts in the game realistic?

They're based on the real mechanics of the music industry (advances, royalties, publishing, 360 deals), simplified for the game. The Codex cards explain the principle; for a real contract, get advice from a professional.

What data does the game collect?

None. No account, no ads, no analytics, no connection to our servers. See the privacy policy.